CrocMunch's Release Log


Title of the game: CrocMunch

Description: CrocMunch is a mini game where you play as a crocodile trying to eat as many fish as possible while avoiding logs. 

Controls: Use WASD to move 

How to play: Use WASD to move. Collect as many fish as possible without bumping into logs or going out of view. 

Dev Log: This is the first (but not the last;)) original game I've ever created on Unity, then released publicly. I'm still very new to game development, but hope to improve. I used pixel art because I wanted an old retro feel since this mini-game is simple. I let the player move freely to easily avoid logs. Fish despawn when they collide with the Crocodile, then to create competition I added a scoring system. I also created a mechanic where a lose screen pops up if the player bumps into a log, or goes too far up/down the map.  A day before the supposed release of CrocMunch, I accidentally deleted all my scenes in Unity. Through help, I was able to restore them and fix a few bugs very quickly. So, next time I hope to back up my files on GitHub better. 

Assets credit: The pixel art is all original and created by me. I learned how to code through Unity's Create with Code and multiple youtube videos. Youtube creators: "Coco Code", "Unity Mechanics", "Blackthornprod" and "samyam" were beneficial in the creation of CrocMunch. I occasionally received help from my peers in the Game Design major at FSU.

Future Update Plans: There is no guarantee that I will be able to update Croc Munch quickly since I am a very busy person. I am aware of bugs, such as the "Game Over" restart button not working and the hit boxes being too large for the logs. I am aware that this isn't a finished game. However, I hope to improve this game through updates in time. 

Hope you enjoyed playing:) 

Files

WEBGLCrocMunch.zip 6.7 MB
Oct 10, 2023

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